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	<title>Comments on: Virtual Reality at SIGGRAPH</title>
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	<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/</link>
	<description>The Future Is Here Today...Robotics, Genetics, AI, Longevity, The Brain...</description>
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		<title>By: Technology from Caprica Series on ScyFy is Already Here &#124; Singularity Hub</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-13487</link>
		<dc:creator>Technology from Caprica Series on ScyFy is Already Here &#124; Singularity Hub</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-13487</guid>
		<description>[...] &#8220;holo-bands&#8221; &#8211; devices that let you see and feel the digital environment. Clearly VR is still in its infancy, but we&#8217;ve been getting better at building digital worlds that behave more like the real one. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;holo-bands&#8221; &#8211; devices that let you see and feel the digital environment. Clearly VR is still in its infancy, but we&#8217;ve been getting better at building digital worlds that behave more like the real one. [...]</p>
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	<item>
		<title>By: Lifewave Digest for 10:22am &#8211; lifewave.silverton.palo-alto.ca.us</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-7918</link>
		<dc:creator>Lifewave Digest for 10:22am &#8211; lifewave.silverton.palo-alto.ca.us</dc:creator>
		<pubDate>Mon, 07 Sep 2009 15:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-7918</guid>
		<description>[...] Shared Comment on Virtual Reality at SIGGRAPH by lance [...]</description>
		<content:encoded><![CDATA[<p>[...] Shared Comment on Virtual Reality at SIGGRAPH by lance [...]</p>
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		<title>By: lance</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-7621</link>
		<dc:creator>lance</dc:creator>
		<pubDate>Mon, 31 Aug 2009 16:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-7621</guid>
		<description>There is a path for useful and effective immersive environments, but they need to be relative to the application. If you can experience a virtual world such an interactive VR game but instead of animation (CGI), the environment is real then this becomes a powerful solution. Visit www.biglook360.com for examples.</description>
		<content:encoded><![CDATA[<p>There is a path for useful and effective immersive environments, but they need to be relative to the application. If you can experience a virtual world such an interactive VR game but instead of animation (CGI), the environment is real then this becomes a powerful solution. Visit <a href="http://www.biglook360.com" rel="nofollow">http://www.biglook360.com</a> for examples.</p>
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		<title>By: lance</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-31808</link>
		<dc:creator>lance</dc:creator>
		<pubDate>Mon, 31 Aug 2009 16:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-31808</guid>
		<description>There is a path for useful and effective immersive environments, but they need to be relative to the application. If you can experience a virtual world such an interactive VR game but instead of animation (CGI), the environment is real then this becomes a powerful solution. Visit www.biglook360.com for examples.</description>
		<content:encoded><![CDATA[<p>There is a path for useful and effective immersive environments, but they need to be relative to the application. If you can experience a virtual world such an interactive VR game but instead of animation (CGI), the environment is real then this becomes a powerful solution. Visit <a href="http://www.biglook360.com" rel="nofollow">http://www.biglook360.com</a> for examples.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtualization Gate &#8211; Full-bodied Immersive Virtual Environment - VerySpatial</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-7571</link>
		<dc:creator>Virtualization Gate &#8211; Full-bodied Immersive Virtual Environment - VerySpatial</dc:creator>
		<pubDate>Fri, 28 Aug 2009 20:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-7571</guid>
		<description>[...] Via Singularity Hub [...]</description>
		<content:encoded><![CDATA[<p>[...] Via Singularity Hub [...]</p>
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	<item>
		<title>By: Raelifin</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-7516</link>
		<dc:creator>Raelifin</dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-7516</guid>
		<description>I agree. I personally think that the only means of getting truly immersion VR is through direct interface with nerves.</description>
		<content:encoded><![CDATA[<p>I agree. I personally think that the only means of getting truly immersion VR is through direct interface with nerves.</p>
]]></content:encoded>
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	<item>
		<title>By: Raelifin</title>
		<link>http://singularityhub.com/2009/08/26/virtual-reality-at-siggraph/#comment-31807</link>
		<dc:creator>Raelifin</dc:creator>
		<pubDate>Wed, 26 Aug 2009 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://singularityhub.com/?p=6504#comment-31807</guid>
		<description>I agree. I personally think that the only means of getting truly immersion VR is through direct interface with nerves.</description>
		<content:encoded><![CDATA[<p>I agree. I personally think that the only means of getting truly immersion VR is through direct interface with nerves.</p>
]]></content:encoded>
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