
The 10/GUI concept calls for a screen-sized touch pad on the desktop. Seems like a step sideways, but it could be the next generation of human computer interface.
Teams of developers are racing to construct the next great human-computer interface, and most already have a product to peddle. Clayton Miller is still working on an idea. His 10/GUI is a group focused on conceptualizing the system that will replace the mouse and keyboard as the most common user interface. Their proposed interface is unlike a tablet computer, or a gesture controlled system. 10/GUI wants a display size touchpad on the tabletop so that all ten fingers can interface with the computer without overlapping the screen. Coupled with this new hardware comes a new software paradigm. 10/GUI avoids a two dimensional (or even three dimensional) windows-based digital space in favor of a single dimension of frames. Sort of like your entire screen becoming a task bar. 10 finger touchpad and linear arrangement of applications makes for a really cool approach to the standard problems of desktop computing. Take a look at the following video and judge for yourself whether this is genius or just madness.
The multi-touch display-size pad and the new digital environment (called Con10uum) are actually fairly close to what we have now. These are small changes from the mouse and the windows desktop. Which is why I find the 10/GUI idea rather captivating. As interesting as many advanced human-computer interfaces may be, there’s yet to be one that stands out as the obvious successor to the current model. 10/GUI and Con10uum are innovative enough to be an improvement but still simple enough to see rapid implementation without significantly retraining users or re-imagining applications (i.e. wordprocessors, web browsers, etc). That is, of course, assuming someone wants to take the time and provide the finances to bring 10/GUI to market.
I think that part of what makes our current mouse and keyboard setup so successful is that they allow a user to be fairly lazy. Interfaces that get your hands off the table such as a touchscreen, air mouse, or gesture controls, will fatigue your arms. 10/GUI gives you a tablet computer’s one to one touch to display ratio while still letting you be lazy. That’s a powerful idea. Not particularly thrilling in the long term, but for the next five to ten years, I could see it being very successful if it ever finds implementation. As with all human computer interfaces, 10/GUI will rise or fall on the interest of consumers. Like it or hate it, but be vocal about it. Companies everywhere are desperately trying to figure out how to create the control system of the future; they’re likely to listen to any idea if it gets enough support.
[screen capture and video credits: 10/GUI]












Comments
Oh man. I WANT that.
It’s two steps up from having a touchpad and keyboard embedded into my desk (i.e. the keyboard only has a decorative border, and the keys are set into the desk with all the other stuff underneath, and the mouse is a laptop touchpad in the desk.)
It’s also good news to left-handers – they can finally have the numpad on the other side, like they want.
With that being said though, I prefer a raised keyboard for typing. It makes it easier to touch-type – for me, anyway.
Oh man. I WANT that.
It’s two steps up from having a touchpad and keyboard embedded into my desk (i.e. the keyboard only has a decorative border, and the keys are set into the desk with all the other stuff underneath, and the mouse is a laptop touchpad in the desk.)
It’s also good news to left-handers – they can finally have the numpad on the other side, like they want.
With that being said though, I prefer a raised keyboard for typing. It makes it easier to touch-type – for me, anyway.
Oh man. I WANT that.
It’s two steps up from having a touchpad and keyboard embedded into my desk (i.e. the keyboard only has a decorative border, and the keys are set into the desk with all the other stuff underneath, and the mouse is a laptop touchpad in the desk.)
It’s also good news to left-handers – they can finally have the numpad on the other side, like they want.
With that being said though, I prefer a raised keyboard for typing. It makes it easier to touch-type – for me, anyway.
The input method is impressive, but I feel like the proposed window handling ignores the significance of passive application purposes. There is functional value in, for example, allowing a movie to play next to a different application, or placing a frequently used chat box below something else you’re working on so that you can see when new conversation happens.
By limiting application space to strictly horizontal alignment, it would become awkward when you want to make use of multiple items with a logically horizontal aspect ratio. Movies are wider than they are tall. Multi-user chat programs read better if stacked vertically, because text flows horizontally.
I might suggest making the window alignment vertical, but the same problem would occur with different types of applications. Websites, file/content browsers, and word processors would then become difficult to use in conjunction with other programs.
Problems with horizontal alignment lessen as you add monitors, but is Con10uum really being developed in the assumption that end users will all have a vastly horizontal work environment?
Layering windows works well with many passive uses because often the majority of the application does not need to be seen. Online games are one good example. They typically are not designed to be resized, but often have some aspect of waiting around for other players. At that point the user can multitask as long as he’s arranged his windows so that he can still see the part of his game that shows there’s some player activity he should respond to. By disallowing layering, the user would have to display the entirety of his un-resizable game window, which would make it difficult to keep an eye on and still make reasonable use of his available screen space.
I completely and fully agree with you, here.
I can see many interesting uses for a large ten-finger multitouch pad, but the forced horizontal window-stacking seems extremely limiting to me, too.
The proposal in the video would be fine for someone like my mother, but I’m one of those people that actually splurged on a 30″ screen, and uses that screen space to stack any combination of host of chat windows, a browser, sometimes video playback, a small edge of a teamspeak window to see who’s talking, a windowed game (sometimes passive, layered just like you mentioned), and a host of other crap. I shudder at the thought of having all that horizontally lined up while it’s vertically filling the full height of my screen. That’d be an absolute nightmare.
Some of this (stacking chat windows) could probably be mitigated by writing the program (or, rather, the GUI) specifically for this (as seems to be the intention, anyway) and handling multiple chat windows within the application’s space, but it still seems like a pretty limiting concept.
Now, freely zooming in, out and across a twodimensional pane that lets you freely move windows about and allows overlap, that’d be something I could probably get used to.
The input method is impressive, but I feel like the proposed window handling ignores the significance of passive application purposes. There is functional value in, for example, allowing a movie to play next to a different application, or placing a frequently used chat box below something else you’re working on so that you can see when new conversation happens.
By limiting application space to strictly horizontal alignment, it would become awkward when you want to make use of multiple items with a logically horizontal aspect ratio. Movies are wider than they are tall. Multi-user chat programs read better if stacked vertically, because text flows horizontally.
I might suggest making the window alignment vertical, but the same problem would occur with different types of applications. Websites, file/content browsers, and word processors would then become difficult to use in conjunction with other programs.
Problems with horizontal alignment lessen as you add monitors, but is Con10uum really being developed in the assumption that end users will all have a vastly horizontal work environment?
Layering windows works well with many passive uses because often the majority of the application does not need to be seen. Online games are one good example. They typically are not designed to be resized, but often have some aspect of waiting around for other players. At that point the user can multitask as long as he’s arranged his windows so that he can still see the part of his game that shows there’s some player activity he should respond to. By disallowing layering, the user would have to display the entirety of his un-resizable game window, which would make it difficult to keep an eye on and still make reasonable use of his available screen space.
The input method is impressive, but I feel like the proposed window handling ignores the significance of passive application purposes. There is functional value in, for example, allowing a movie to play next to a different application, or placing a frequently used chat box below something else you’re working on so that you can see when new conversation happens.
By limiting application space to strictly horizontal alignment, it would become awkward when you want to make use of multiple items with a logically horizontal aspect ratio. Movies are wider than they are tall. Multi-user chat programs read better if stacked vertically, because text flows horizontally.
I might suggest making the window alignment vertical, but the same problem would occur with different types of applications. Websites, file/content browsers, and word processors would then become difficult to use in conjunction with other programs.
Problems with horizontal alignment lessen as you add monitors, but is Con10uum really being developed in the assumption that end users will all have a vastly horizontal work environment?
Layering windows works well with many passive uses because often the majority of the application does not need to be seen. Online games are one good example. They typically are not designed to be resized, but often have some aspect of waiting around for other players. At that point the user can multitask as long as he’s arranged his windows so that he can still see the part of his game that shows there’s some player activity he should respond to. By disallowing layering, the user would have to display the entirety of his un-resizable game window, which would make it difficult to keep an eye on and still make reasonable use of his available screen space.
I completely and fully agree with you, here.
I can see many interesting uses for a large ten-finger multitouch pad, but the forced horizontal window-stacking seems extremely limiting to me, too.
The proposal in the video would be fine for someone like my mother, but I’m one of those people that actually splurged on a 30″ screen, and uses that screen space to stack any combination of host of chat windows, a browser, sometimes video playback, a small edge of a teamspeak window to see who’s talking, a windowed game (sometimes passive, layered just like you mentioned), and a host of other crap. I shudder at the thought of having all that horizontally lined up while it’s vertically filling the full height of my screen. That’d be an absolute nightmare.
Some of this (stacking chat windows) could probably be mitigated by writing the program (or, rather, the GUI) specifically for this (as seems to be the intention, anyway) and handling multiple chat windows within the application’s space, but it still seems like a pretty limiting concept.
Now, freely zooming in, out and across a twodimensional pane that lets you freely move windows about and allows overlap, that’d be something I could probably get used to.
I completely and fully agree with you, here.
I can see many interesting uses for a large ten-finger multitouch pad, but the forced horizontal window-stacking seems extremely limiting to me, too.
The proposal in the video would be fine for someone like my mother, but I’m one of those people that actually splurged on a 30″ screen, and uses that screen space to stack any combination of host of chat windows, a browser, sometimes video playback, a small edge of a teamspeak window to see who’s talking, a windowed game (sometimes passive, layered just like you mentioned), and a host of other crap. I shudder at the thought of having all that horizontally lined up while it’s vertically filling the full height of my screen. That’d be an absolute nightmare.
Some of this (stacking chat windows) could probably be mitigated by writing the program (or, rather, the GUI) specifically for this (as seems to be the intention, anyway) and handling multiple chat windows within the application’s space, but it still seems like a pretty limiting concept.
Now, freely zooming in, out and across a twodimensional pane that lets you freely move windows about and allows overlap, that’d be something I could probably get used to.
I like this philosophy, but not the execution. If I wanted to scroll from side to side, I should be using all of my fingers. If I wanted to zoom, I could hold one hand stead with all fingers active, and push forward or backwards with all fingers of the other hand. It may be too much to need users to remember what 3 fingers means vs. 4
Play on the simplicity of the one finger use of phones today. We scroll with 1 finger. Why not scroll with 1 hand?
1-its not really a touch screen, its a touch pad
2-repetitive stress injury? thats your problem with this thing? because keyboards and mice definitely couldnt cause these ability destroying joint problems. Going with joint problems makes it seem like you need to get out more. and use some joints. To live or to survive, that is the question
I personally like the idea of an incorporated keyboard, perhaps with slight indentations indicating the “home keys.” Perhaps after having 8 fingers on the pad or placing two fingers on the home indentations a keyboard would pop up? Then the visual representation of the fingers' location (the crosshair) on the screen could help you type. The issue here would be the downtime you have as you wait for the keyboard to pop up and the potential that it could appear at irritating times.
can you say Ipad???!!!!!
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somehow they seem to have forgotten that ages ago, the taskbar was invented.
i very rarely have trouble finding my desired window in an instant.
this constant zooming and scrolling to get back to your window doesn't exactly seem easier to me.
also, don't understimate the power of alt+tab.
Really, I was glad they didn't do that. I've always hated touch pad keyboards. I use one on my phone of course and for texting it's OK (the feedback they give through vibration helps), but I can't imagine typing a lengthy academic work or programming with one. To each his own I guess.
It's a bit misleading to say that “…it allows users to be fairly lazy.” Using computers every day is already bad for the human body. Using a touch screen from a seated position is likely to induce repetitive stress injuries. It doesn't sound serious, but it can give you joint problems that will destory your ability to use your hands or arms normally for the rest of your life.
I like it but they should incorporate the keyboard into the touchpad. There was a company that actually did that but Apple bought them and took them off the market. They used the technology to make the iPhone's multitouch. From what I have heard from people that used them it is something you love and never want to give up or loath and wonder what they were thinking.