It’s a wonderful world we live in where really cool math is starting to get the same fanfare as a Hollywood movie. Thiago Costa, a computer graphics expert with some considerable skill, has released a teaser trailer for his new Lagao Multiphysics 1.0 engine. The program handles all sorts of difficult physical simulations including high friction materials, incompressible fluids, elasticity, and plasticity. But all that seems less important than how cool it looks in action. This thing rocks. Check out the teaser trailer for Lagao Multiphysics 1.0 in the video below. Don’t miss the fantastic bunny explosions at 0:38.
Computer generated images (CGI) were a bit of an acquired taste when they first arrived on the scene. Now, movies like Avatar have demonstrated that they can be so realistic that they serve to draw in an audience rather than repel them. A good physics engine is at the core of any realistic CGI experience, and Lagao Multiphysics 1.0 looks like it could generate some really amazing experiences. As developers continue to innovate and improve physics simulation programs like this one, we’ll have the means to create very life-like digital worlds. One day that may mean we could create a virtual reality that rivals the physical world.
As sweet as Lagao Multiphysics 1.0 looks, what it’s to be used for remains a bit of a mystery. According to Costa’s blog, the engine is part of Lagoa Technologies, but their website is little more than a place holder at the moment. It works with the Arnold renderer and emPolygonizer, but beyond that Multiphysics 1.0′s approach to modeling is equally shrouded. Costa has a background in making beautiful graphics, you may have seen his work in the Assassins Creed video game, or GI Joe: Rise of Cobra movie. So, despite the uncertainties, I assume that whatever use the new physics engine is put towards, it’ll be fun to watch.
You can see more of the Lagao Multiphysics 1.0 engine at Thiago Costa’s Vimeo page.
[screen capture and video credits: Thiago Costa/Lagoa Technologies]
[source: Thiago Costa blog]













Comments
Picture an online space ship game, you have broken through some dudes shields and are now firing at his armor, rather than having some abstract bar lowering down as you eat through the dudes armor you see the effects for your self as bits of metal cracks and splinters until eventually you break through.
That is what this is for. Picture Halo (or just armored suits), Tank battles, castle sieges, demolition games (Blast Corps 2 with this). Instead of having an arbitrary number of hits determine how long it takes to damage something having a physics engine like this determine results will improve gaming forever. Might even help dezombify some people if they not glazed over watching a bar go down while pressing ‘A’. (Bloody Force Unleashed.)
Great coverage, cool stuff!
Great coverage, cool stuff!
“As sweet as Lagao Multiphysics 1.0 looks, what it’s to be used for remains a bit of a mystery.”
Sexy ass video games that’s what
…which ofcourse is really just a stepping stone to virtual reality that first looks and then feels like the real thing.
“As sweet as Lagao Multiphysics 1.0 looks, what it’s to be used for remains a bit of a mystery.”
Sexy ass video games that’s what
…which ofcourse is really just a stepping stone to virtual reality that first looks and then feels like the real thing.
BCI and realistic CGI are kicking some serious ass lately. Not long now until we hit that elusive immersive virtual reality which hijacks the brain’s analog stimuli and switches for a digital version.
BCI and realistic CGI are kicking some serious ass lately. Not long now until we hit that elusive immersive virtual reality which hijacks the brain’s analog stimuli and switches for a digital version.
Thanks for the DLL and site link. I’ll have to play with it when I get a chance. Looks promising though.
Thanks for the DLL and site link. I’ll have to play with it when I get a chance. Looks promising though.
OMG I’m in love with it. Though is it just a physics engine, or a card with the engine on the hard ware? Like the old phys-x card’s. Ether way I’ll be right there when it comes out. I guess I’ll have vet more of a learning curve to go, with rigging and more manipulation point’s to play with. Avatar was the only movie I liked this year, and it still had some dumbed down part’s to it. But this is cool, and something I can actually get soon. Thank you for the find, I’ll mark the site and watch for further info. Virtual world’s with high poly count’s and photo realistic physics engines, are going to dwarf most the stuff out there right now. I love it P. Tip of the hat for the find, and again thank you for the feed. I need to go get a new drool bucket now and watch it 1-2 more times to soak it up, and prepare myself for it.
OMG I’m in love with it. Though is it just a physics engine, or a card with the engine on the hard ware? Like the old phys-x card’s. Ether way I’ll be right there when it comes out. I guess I’ll have vet more of a learning curve to go, with rigging and more manipulation point’s to play with. Avatar was the only movie I liked this year, and it still had some dumbed down part’s to it. But this is cool, and something I can actually get soon. Thank you for the find, I’ll mark the site and watch for further info. Virtual world’s with high poly count’s and photo realistic physics engines, are going to dwarf most the stuff out there right now. I love it P. Tip of the hat for the find, and again thank you for the feed. I need to go get a new drool bucket now and watch it 1-2 more times to soak it up, and prepare myself for it.