If Tony Stark designed a motorcycle helmet, it might look a little like Skully. Sleek black (or white) with an aerodynamic fin. A visor that changes tint at the touch… read more
We’ve all done it — gone into a store to figure out what we wanted to buy only to go home and buy it online from whoever offered the lowest… read more
There’s an imposing wall dividing real world creation and digital design. To transfer a paper design to a computer, you need training and experience in technically demanding computer assisted design… read more
The recent movie, Her, chronicles the romantic relationship between a man, Theodore Twombly, and an intelligent operating system named Samantha in the year 2025. Samantha is not just smart, she’s… read more
“We’re very close.” In just three words, Palmer Luckey of OculusVR fame, perfectly summarized not only where virtual reality stands, but perhaps the entire neurogaming industry. Luckey was on hand… read more
Google must get more free advertising than any firm on the planet. When they recently announced they’d briefly open their Glass Explorer Program to everyone in the US on April… read more
Swedish researchers created an augmented reality system in which myoelectric electrodes on an amputee patient’s stump indicated his attempted muscle movements for the missing arm, and an arm image on screen reflected those movements back to him. The patient reported that his chronic phantom limb pain diminished dramatically.
Meta, a Silicon Valley startup with an Israeli Defense Forces veteran at the helm, has opted to try to out-perform Glass in functionality, even if it means a significantly less lightweight product. The company recently opened pre-ordering for its first consumer product, Mega Pro glasses.
There are all kinds of companies experimenting with augmented and virtual reality right now. Google Glass projects a screen onto your retina. Oculus Rift straps a display to your face. Meta SpaceGlasses beam a hologram out in front of you. Now you can add another player to the game—castAR. CastAR is a headmounted augmented reality engine that projects a 3D image on a surface and allows users to interact with it—while playing virtual games like Dungeons and Dragons or Risk, for example.
Google Glass has generated a lot of buzz, but the eyeglass-mounted, touch- and voice-operated computer is still not available to the general public. And while Google has hyped and beta-tested, competing “point-of-view” devices have begun to emerge. With competitors’ approaches ranging from conventional eyeglasses with an embedded digital camera to glasses that allow users to manipulate three-dimensional holograms in the air, point-of-view computing is becoming a crowded and diverse field in which Glass will have to compete.
Google Glass is augmented reality—and then again, it isn’t. At least, not yet. True augmented reality would take in your view and attach applicable information to any object you like, maybe the name of the person you’re currently talking to and a few key points from their Facebook bio. Or the prices of those delicious pastries you’re perusing at the local café. Think Terminator or Tony Stark’s Iron Man suit.
In two weeks, tens of thousands of people will fill the streets of Toronto for the seventh annual Luminato Festival to see beautiful works of art, hear great music, and… read more