Samsung fulfilled its promises to reveal more of its transparent OLED screens during CES this year. Not only did they debut the Ice Touch, a PMP with a small transparent screen, they demonstrated a really awesome project still in R&D. An unnamed 14 inch screen was attached to a laptop, showcasing a 100,000 to 1 contrast ration, 40% transparency, and a passable 960 x 540 resolution. Some have already dubbed it the ‘Avatar display’ due to its resemblance to the technology from the movie. Any way you look at it, the new 14 inch transparent screen is a remarkable device and represents a cool looking step towards integrating displays seamlessly into our environments. Check out a brief video of the Samsung transparent OLED screen at CES 2010 from Engadget after the break.
Ladies and gentlemen, we are one step closer to having a fully functional holodeck. Thanks to the Shinoda Lab at theUniversity of Tokyo, you can now touch holograms. Concentrated blasts of ultrasound are used in conjunction with traditional holography to give you the impression of feeling the objects you see. It’s an amazing concept and will allow an entirely new way to interact in virtual reality. Marvel at the video from Shinoda Labs after the break (sorry, no sound).

Shinoda Lab uses ultrasound so you can feel holograms.
Called the Airborne Ultrasound Tactile Display, the specially calibrated ultrasound emitter gives you the impression of physical pressure at the location of a holographic object. Because you aren’t actually touching the hologram, there’s no decrease in the quality of the image. Unlike a traditional speaker, the ultrasound can be focused at a particular location, so you only feel pressure at a certain point. This precision allows AUTD to let you feel individual drops of virtual rain, a bouncing ball, or even a tiny animal running across your palm.
I think it is hilarious and awesome that a key component of the Shinoda Lab setup is a remote control from the Nintendo Wii. Two wiimotes serve as IR sensors that track the movement of your hand in the hologram space. In order to see your hand, you have to have a tiny marker place on your finger that is very reflective to IR light. As far as hand-tracking goes, it’s a remarkably simple setup. There are some obvious limitations you can see from the video. The size of the hand isn’t well preserved in the virtual space (probably because only one part of the hand is tracked in IR). Still, I’m sure Nintendo is overjoyed with the inventiveness of the Shinoda Lab. Especially since Shinoda just exhibited AUTD at the SIGGRAPH conference in New Orleans.





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