The Future Is Here Today...Robots, Genetics, AI, Longevity, Singularity

Lumino blocks interact with Microsoft Surface to extend digital information into a 3D environment.

Lumino blocks interact with Microsoft Surface to extend digital information into a 3D environment.

It never fails: give scientists a new bit of technology and they’ll find a way to use it to play with blocks. Maybe it’s all the Legos we enjoyed as children. In any case, researchers at the University of Potsdam’s Hasso Plattner Institute have developed Lumino, a system of blocks that interact with Microsoft Surface. The table sized touchscreen has had many interesting features, but never true 3D manipulation. Lumino changes all that by letting Microsoft Surface see through the shapes it uses. Each block is identified by markings and these markers are transferred through lower level blocks to the touchscreen via embedded fiber optics. This lets a user stack up to 10 layers of Lumino blocks to create a 3D shape that can interact with Microsoft Surface’s software. Developers suggest it may have powerful applications in architecture and design. Check out the video from New Scientist after the break.

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Sensors on the forearm translate muscle movements into control commands for Microsoft Surface.

Forearm sensors translate muscle movements into control commands for Microsoft Surface.

Researchers at the University of Washington, University of Toronto, and Microsoft Research have developed a system to control a computer through a device that reads muscle movement. Using eight sensors attached to the surface of the forearm you can now communicate basic commands by moving your fingers and hand in stylized gestures. The team of developers has adapted the new system to work with Microsoft Surface, the advanced table sized touchscreen. We’ve got a great demonstration video of the muscle control hardware interacting with MS Surface after the break.

It seems like every few days, a tech company finds a new way for us to control computers. These next generation human-computer interfaces all seem to have one goal in common: increasing the physical intuitiveness of computer control. In some cases, the physicality is expressly required by the device. The HAL cyborg from Cyberdyne relies on electromyography (EMG), just like the new muscle sensing control technology. However, tactile interfaces are becoming more popular purely as replacements for keyboards and mice, especially in casual environments like the Hard Rock Cafe in Las Vegas. For those of us who have adapted well to typing and point and click commands, the new physical interfaces may seem imprecise. To some extent they still are. Yet when paired with improved algorithms for speech, gesture, and facial recognition the new line of human-computer interfaces is getting ready to connect us directly to our digital world. Keyboards and mice, like so many middle men in our evolving economy, are being cut for efficiency.

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