The Future Is Here Today...Robots, Genetics, AI, Longevity, Singularity

by Aaron Saenz on August 14th, 2009

Ladies and gentlemen, we are one step closer to having a fully functional holodeck. Thanks to the Shinoda Lab at theUniversity of Tokyo, you can now touch holograms. Concentrated blasts of ultrasound are used in conjunction with traditional holography to give you the impression of feeling the objects you see. It’s an amazing concept and will allow an entirely new way to interact in virtual reality. Marvel at the video from Shinoda Labs after the break (sorry, no sound).

Shinoda Lab uses ultrasound so you can feel holograms.

Shinoda Lab uses ultrasound so you can feel holograms.

Called the Airborne Ultrasound Tactile Display, the specially calibrated ultrasound emitter gives you the impression of physical pressure at the location of a holographic object. Because you aren’t actually touching the hologram, there’s no decrease in the quality of the image. Unlike a traditional speaker, the ultrasound can be focused at a particular location, so you only feel pressure at a certain point. This precision allows AUTD to let you feel individual drops of virtual rain, a bouncing ball, or even a tiny animal running across your palm.

I think it is hilarious and awesome that a key component of  the Shinoda Lab setup is a remote control from the Nintendo Wii. Two wiimotes serve as IR sensors that track the movement of your hand in the hologram space. In order to see your hand, you have to have a tiny marker place on your finger that is very reflective to IR light. As far as hand-tracking goes, it’s a remarkably simple setup. There are some obvious limitations you can see from the video. The size of the hand isn’t well preserved in the virtual space (probably because only one part of the hand is tracked in IR). Still, I’m sure Nintendo is overjoyed with the inventiveness of the Shinoda Lab. Especially since Shinoda just exhibited AUTD at the SIGGRAPH conference in New Orleans.

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Exohand Haptic Hand

Exohand - Its Haptic Baby!

Prepare to be blown away with this post!  Here at the Hub one of the things that we are all about is the coming merger of the physical world with the virtual world.  Programmable matter, moving beyond the outdated mouse and keyboard interface model, immersive environments, and so on.  Now we are here to tell you about a seriously game changing technology that is absolutely busting apart the traditional barrier between the physical and virtual worlds.  Its called haptics, and if you haven’t heard about it yet then read on and prepare to be thrilled.

Dramatic opening paragraph, I know, but I am just so excited about the possibilities of haptics that it is hard for me to hold back.  Haptics is the set of technologies that causes a person operating a device to engage in a sensory feedback loop between what the device is feeling and seeing and what the person is feeling and seeing.  Sound confusing?  Keep reading, it will make sense!

Today most graphics designers draw things on a computer the old fashioned way using the mouse and keyboard to interface with their design software.  Haptics changes all of this.  Imagine instead of a mouse that you have a wand or joystick that can serve as your paintbrush, eraser, scalpel, etc as you design an object on the computer.  As you push down on the virtual object you are designing on the computer with your joystick you can actually feel pressure push back on you from the joystick.  Its a completely different way of graphics design that will rewrite the rules of the game.  Speaking of games, haptics also has the potential to revolutionize the gaming industry. Check out this video to see what I am talking about:

After watching the video hopefully you agree that this is some pretty cool stuff!  To fully grasp the potential of this disruptive technology, you have to keep in mind that the haptic device you are controlling does not have to be in the same physical location as the object, game, or target you are manipulating.

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