virtual reality goggles
Morpheus, Gear, Rift, Vive—the list of prospective virtual reality devices is growing longer. And although this latest chapter in virtual reality was born in Oculus founder Palmer Luckey’s garage a… read more
As the year draws to a close, it’s worth glancing over our shoulder. What technologies and themes were brightest in 2014? Read on. (And keep in mind, attempting such a summation is ambitious… read more
Five technologies are converging to transform the retail shopping experience forever. This is big. This isn’t Amazon, it’s Amazon x100. Very social, very local and very efficient. This will impact… read more
The Oculus Rift is a virtual reality headset. Though it is still a prototype, each time Oculus unveils a new update, the applause grows louder. The most recent version, dubbed Crystal Cove, received almost uniformly awed reviews after the Consumer Electronics Show in Las Vegas earlier this month.
Over the last year, the Oculus Rift, a virtual reality headset, has flown from duct-taped prototype to massively anticipated gaming system. The firm has raised $2.4 million in a Kickstarter, oversubscribed ten to one, and $16 million in venture capital. They’ve got the funds, a working prototype—and if they didn’t have enough talent before, they most certainly do now. The firm recently announced John Carmack will join up as Chief Technology Officer. For those who’ve followed Carmack’s career and are itching to get their hands on a consumer-ready Rift—that’s huge news.
A year and a half ago virtual reality was yet an elusive technodream. It may still be, even today. But the Oculus Rift, VR’s latest great hope, is winning over developers and newbies alike, accruing accolades, awards—and now cold cash.