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Oculus Rift


Analysis and insight on the latest from Oculus Rift. Stay updated as Singularity Hub discusses the most important trends related to all things Oculus and VR.

Is Choosing Your Own Reality All It’s Cracked Up to Be?

As rapid improvements in virtual reality technology make it possible to create and live in worlds perfectly tailored to our needs, are humans nearing utopia? The idea of a VR utopia was introduced to the...

How Crowdfunding Has Changed the Startup Game

The development of innovative technology — from virtual reality headsets to space exploration to solar-powered roadways — is no longer the province of companies with big R&D budgets or venture capitalists with deep pockets....

This Amazing Robotic Glove Lets You Touch the Virtual World

“Seeing is believing.” While there may be some truth in the old adage, it forgets a crucial component of how we interact with the world: touch. Touch makes things real. Imagine reaching out to grab your...

How to Train Thousands of Surgeons at the Same Time in Virtual Reality

Recently, I wrote about how the future of surgery is going to be robotic, data-driven and artificially intelligent. Although it’s approaching fast, that future is still in the works. In the meantime, there is a...

VR Developers Have High Hopes for This Year—But Are They Right?

As much as the headlines proclaim “virtual reality is here,” it has also only just arrived. Samsung Gear VR was released in November; this month is the initial launch of the HTC Vive and Oculus...

Virtual Reality’s Moment of Truth Is Finally Here

On March 28, 2016, three years, seven months and twenty six days will have passed since Oculus blew through their Kickstarter goal and reignited the dream of virtual reality for so many people around...

The Near Future of VR and AR: What You Need to Know

Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once. This post (the third of seven) is a look at virtual and augmented reality. Future posts will look at...

Virtual Workplaces Will Liberate Talent, Dissolve Borders, and Rewrite the Source Code of Innovation

Innovation is the currency of the modern world. Naturally, we want to figure out how innovation happens and how to get more of it. The current recipe is to gather smart, passionate people together...

The Top Technology Stories You’ll Be Reading in 2016

For the past century, the price and performance of computing has been on an exponential curve.  And as futurist Ray Kurzweil observed, once any technology becomes an information technology, its development follows the same...

The Internet Allowed Us to Learn Anything—VR Will Let Us Experience Everything

I have something to admit—to this day, I’m in awe of Wikipedia. Humanity has created a massive repository of our knowledge available for free to anyone with an Internet connection. All of our presidents...

Meet the Consumers That Will Make or Break Virtual Reality Next Year

In Greenlight VR’s last article for Singularity Hub we broke down the virtual reality landscape, including company growth, investment, and geographical trends. In this installment, we’ll look at the consumer market. As big players...

Get Ready: Virtual Reality Is Arriving Well Ahead of Star Trek’s Far Future Forecast

In the television series Star Trek, virtual reality-chambers called “holodecks” take humans into computer-generated worlds where they interact with avatars — and with each other. Imagine being able to visit a distant planet or...

How VR and AR Will Reinvent Consumer Electronics, Education, and Retail

We live in an age of disruption — industries will be transformed. This post (part 2 of 3) is a quick look at three multibillion-dollar industries (consumer electronics, education, retail) that are ripe for disruption this decade...

A Maker’s Guide to the Metaverse

The virtual reality renaissance that is now underway is creating much excitement surrounding the potential arrival of the “metaverse.” As I write, four great technology titans are competing to bring affordable head-mounted displays to...
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Interview: Nonny de la Peña “Godmother of VR” on How VR Will Transform News and Journalism

Nonny de la Peña has been called "The Godmother of Virtual Reality." Facebook's acquisition of Oculus may have spawned a VR goldrush among tech giants and start-ups alike, but Nonny de la Peña was in the...

Step Inside the Virtual Universe—How VR Will Transform the Web

A little over a year ago, a small team was formed within Mozilla's research arm with a mandate to explore the intersection of virtual reality and the open web. What would the combination of...

Should You Buy the Hype? An Inside Look at the Virtual Reality Landscape

When 19-year-old Palmer Luckey launched an ambitious virtual reality Kickstarter campaign back in 2012, in no way could he have dreamt up a scenario that involved reawakening a billion-dollar industry, grabbing Mark Zuckerberg as...

Future of Virtual Reality Series Launches Today

If you’ve ever watched someone experience virtual reality for the first time, you know it can involve screaming, flapping arms, and occasional falls. On one level people know their bodies are safe on the stable...

Are People in Silicon Valley Just Smarter?

Why is Silicon Valley better at innovating than most of the world? Why are the number of successful startups so high there? Where is the next Mecca of tech-startup success going to emerge? This post is about where...

What Is the Metaverse? Philip Rosedale’s Big Dream for Immersive Virtual Worlds

What is the metaverse? It’s Philip Rosedale’s second crack at playing god—at least in the virtual sense. Rosedale created his first virtual world, Second Life, in 2002. Now, he and his new company, High...

The World in 2025: 8 Predictions for the Next 10 Years

In 2025, in accordance with Moore's Law, we'll see an acceleration in the rate of change as we move closer to a world of true abundance. Here are eight areas where we'll see extraordinary transformation in...

First Look: Oculus Rift Shipping in Early 2016

Since the first Oculus Rift virtual reality headset prototype, people have breathlessly asked, “When will a consumer version be ready?” Oculus played coy and stuck to its guns. When we think it’s ready, they said. Well,...
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Stanford Virtual Reality Lab Ditches $40K Rig for $350 Oculus Rift

Ever since the Oculus Rift first started blowing minds a few years ago, virtual reality hasn’t just been a hot topic, it’s inspired a $2 billion Facebook acquisition and a mob of competitors. Immersive...

Why There Has Never Been a Better Time to Be an Entrepreneur

Doctor, engineer, and businessman. These were the top three career choices for the children of middle-class families in India when I was young. Doctors earned the most respect; engineers were second-best; business was something...

Signs Virtual Reality and Crowdfunding Are Going Mainstream

Three exciting developments — that I believe you should know about — happened in technology this week. In this blog, I want to share them with you and give you context. Pebble Time Crowdfunding > $20 million A few...

Disrupting Real Estate

How you buy real estate is changing. Forever. This post is about the two key exponential technologies converging to eliminate the middle-man (i.e. the real estate broker) and the headache of shopping for a home. If you’ve...

Summit Spain: We’re Going to Rewire the Way Your Brain Views the Future

There’s a story about Napoleon that goes something like this: At a state dinner, he gave his soldiers silver utensils and his court gold. But the guest of honor, the king of Siam, was...
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Virtual Reality Is Coming: But What Will Make It Worth Visiting?

Morpheus, Gear, Rift, Vive—the list of prospective virtual reality devices is growing longer. And although this latest chapter in virtual reality was born in Oculus founder Palmer Luckey’s garage a few years ago, now...

These 11 Technologies Will Go Big in 2015

If you thought 2014 was thrilling, here's a look at what I'm most excited about for 2015. Here are 11 of the most exciting new technologies moving from deceptive to disruptive this year. 1. Virtual...
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Virtual Reality to Push Limits of Storytelling at Sundance Film Festival

After decades of setbacks, false promises and unfulfilled expectations, virtual reality is finally on the tipping point of becoming a widely adopted technology and artistic medium—and it would appear filmmakers are embracing VR's potential. Later this month,...

How Technology Brought Us Closer to the Future in 2014

As the year draws to a close, it’s worth glancing over our shoulder. What technologies and themes were brightest in 2014? Read on. (And keep in mind, attempting such a summation is ambitious to the extreme—let us...
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Short Film “Memories 2.0” Envisions Reliving the Past Through Virtual Reality

One of the hard truths of human existence is that though we are able to move freely through space, we are mercilessly constrained by time. Each moment of life arrives then rapidly passes, seemingly lost forever. In an attempt to capture information...
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Exponential Medicine: This Is Your Brain on Prescription-Strength Video Games

Video games encourage violent behavior. They’re a symptom of our culture’s collective obsessions and neuroses, a sign we have too much time on our hands. You’ve likely heard a rant like this—video games can’t...
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In the Future, Everyone Will Play Video Games

One needs only to look at how far videos games have come in a short period of time to appreciate how bright their future looks. Released this past summer and recently made available on Netflix, Video...

Virtual Reality May Become the Next Great Media Platform—But Can It Fool All Five Senses?

Jason Silva calls technologies of media “engines of empathy.” They allow us to look through someone else’s eyes, experience someone else’s story—and develop a sense of compassion and understanding for them, and perhaps for...

Our Growing Addiction to “Cognitive Ecstasy” Drives Technology’s Progress…And That’s Okay

Why are humans so damn curious? Because discovery is pleasurable. Jason Silva, in his latest video, says humans don’t care about spectacle—what we care about is ecstatic understanding: “In other words, cognitive ecstasy defined as...

3D Scanner Digitally Immortalizes Invaluable Masterpieces in Five Minutes Flat

Last year, the Smithsonian opened a virtual museum. With Smithsonian X 3D Explorer users can take a virtual tour of (and even 3D print) high-definition digital models of artifacts like Lincoln’s life mask or the...

How to Virtually ‘Possess’ Another Person’s Body Using Oculus Rift and Kinect

Virtual reality can put you in another world—but what about another body? Yifei Chai, a student at the Imperial College London, is using the latest in virtual reality and 3D modeling hardware to virtually...

NBA Courtside at Home? Live Action Virtual Reality is Here and Better than Expected

William Gibson famously said, “The future is already here – it’s just not evenly distributed.” I’m guessing Gibson was probably referring to the coming world of live action content for the Oculus Rift, and...

What’s Missing from Virtual Reality? Immersive 3D Soundscapes

When you imagine virtual reality, chances are you’ve got visuals in mind. Or maybe you fantasize about a virtual sense of touch. Another key component? Immersive audio. Tom Simonite of MIT Technology Review recently got...

GravitySketch Tablet Is a Portable 3D Augmented Reality Sketchpad For Designers

There’s an imposing wall dividing real world creation and digital design. To transfer a paper design to a computer, you need training and experience in technically demanding computer assisted design (CAD) programs. Instead, imagine if...

Unlike Samantha in the Movie Her, Artificial Intelligence Will Have a Body

The recent movie, Her, chronicles the romantic relationship between a man, Theodore Twombly, and an intelligent operating system named Samantha in the year 2025. Samantha is not just smart, she’s empathetic. She’s not static,...

Leap Motion’s Gesture Control Finds Niche Uses in Medicine, Art and Augmented Reality

We first became acquainted with Leap Motion back in 2012. The company makes a small device about the size and shape of a pack of gum that uses infrared sensors and clever software to...

DARPA Explores Virtual Reality as the Future of Cyberwarfare

In William Gibson’s sci-fi novel, Neuromancer, hackers jack-in to an internet-like virtual world called the matrix. Instead of working with lines of code, they’re digitally embodied in a realm where computers, programs, and the...

Neurogames are Ready to Take Flight — Expect a Breakout Year Ahead

“We’re very close.” In just three words, Palmer Luckey of OculusVR fame, perfectly summarized not only where virtual reality stands, but perhaps the entire neurogaming industry. Luckey was on hand to present with other industry...
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Inspired by Video Game, Makers Construct Wearable Wrist Computer for Space Explorers

Forget smart watches. What you really need is a full-on wrist-computer (3D printed, of course) that looks like it just fell out of a video game—because, basically, it did. A team of hackers from...

From $2M to $2B in 18 Months: What Entrepreneurs Can Learn From Oculus VR

As I'm sure you've already read, Facebook recently acquired Oculus Virtual Reality for $2 billion. This is a huge deal... and here's why: Brief Company Timeline: August 2012 -- Oculus Rift raises $2.5M on Kickstarter June 2013 -- Oculus Rift raises $16M...

Facebook’s Oculus Acquisition Disheartens Some, But Won’t End Virtual Reality Rebound

Palmer Luckey, inventor of the virtual reality headset Oculus Rift, was literally hacking VR goggles in his garage 18 months ago. Now, he’s a billionaire. A little over a month after paying $19 billion...

Watch how robots and drones are transforming wildlife documentaries

Will Burrard-Lucas is a wildlife photographer. Sometimes that means documenting dangerous animals, and of course, to do this, he needs a good zoom lens and a low profile perch. But it’s not ideal. He’d...

In Depth With Jason Silva: Brain Games, Trance States, and The Abomination of Death

It’d been awhile, so we contacted Jason Silva to find out what gets him up in the morning these days. Though he’s added a mainstream audience, Silva seems eager as ever to chase the “adjacent possible” and leap over it into even dreamier domains. To learn why, among other things, he’s slightly disappointed Google Glass isn’t Scarlett Johansson, why privacy is malleable and mostly overrated, and how femto-scale computing at black hole densities accounts for the eery silence of the universe—read on.

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